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Dragons Add-On

Welcome to the Dragons Add-On. This epic add-on lets you dive into a world filled with powerful and majestic dragons. From hatching dragon eggs to riding these magnificent beasts, you’ll experience Minecraft like never before.

When you join the world for the first time, you’ll receive a special custom book, your guide to all the dragon mechanics in the game.

Version 1.5 Release Date 09 Jul 2024 Last Update 28 Oct 2025 Minecoin Cost 1340 Join the Community
Unreleased This page describes features from the upcoming 1.6 update, which is not out yet. Anything marked as 1.6 may change or be removed before release.
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Dragons are creatures that can be found in the wild or hatched through dragon eggs. They have a wide range of abilities which gradually unlock during their evolution process. All dragon types share some similarity in their mechanics.

Dragon eggs can be found in dragon nest structures in dragon-specific biomes. Each dragon egg is protected by a wild dragon, so be careful when approaching it. Hit the dragon egg to drop it as an item you can pick up. Alternatively, destroy the nest to get the dragon egg. Interact on a block with the dragon egg item to place it.

The Cave Dragon is the exception. Its nests generate underground, where the dragon sleeps next to the egg instead of flying above it. It stays calm until you provoke it. It wakes up, screams, and chases you if you steal its egg, walk without sneaking within 8 blocks of it, or break a block within 8 blocks of it.

Breaking a nest with Silk Touch drops the nest block for decorative use. Nest blocks are also craftable.

Nests respawn over time. If you take the egg but leave the nest, a new egg with an adult dragon appears after one in-game day (24000 ticks), as long as no wild dragon is nearby and the area is loaded. This also works if you destroy a nest and place it again. It only applies to nests generated after the 1.5 update.

Dragon egg in the wild

To hatch a dragon egg, use a lava bucket. After a short animation, the egg transforms into a tamed dragon.

Dragon hatching animation

After hatching, dragons quickly start to request items. Give the dragon 5x the item of their choice and it evolves and grows. Evolving dragons unlocks more abilities. A list of all items required by each dragon can be found in the Dragon Types section.

Dragon evolution

When equipped with a saddle, dragons starting from stage 2 can be ridden and flown. Interact with your saddled dragon when it is not sitting to ride it. Movement works similarly to a horse, but you can enter flight while looking upwards. While flying, the dragon flies towards where you are looking. If you are not pressing forward, the dragon hovers, allowing you to scout the area. To dive, look straight down 90 degrees.

The dragon menu has a Happy Ghast camera mode slider. Turn it on for a wider third-person view while flying, similar to the Happy Ghast.

Once a dragon can be ridden, it gains access to two types of attacks: a single projectile attack and a breath attack. Both can be used while riding.

  • Projectile attack — triggered by interacting with the dragon. Fires a single projectile that explodes on contact with blocks or entities.
  • Breath attack — triggered by hitting the dragon, causing it to breathe its element.
  • Elder special attack — each Elder dragon type has a unique special ability.

The Cave Dragon does not use ranged attacks. Hit it for a melee strike that damages entities in front of it, and interact for an area scream attack.

Elder dragons can be bred similarly to how dragons evolve. They require 10x items to lay an egg, with an 18-minute cooldown between each item.

There are 7 different types of dragons: Fire, Crystal, Thunder, Poison, Ice, Fae, and Cave. Each has an additional rare shiny variant, and each dragon has different skin tones (default, darker, lighter) and scale sizes (default, small, big) which slightly alter appearance. The Cave Dragon plays differently from the rest and has its own section below.

Fire Dragon

Mesa, desert, plains and forests
Fire Dragon regular Regular
Fire Dragon shiny Shiny

Unique traits

  • Medium Speed
  • Medium Health
  • Elder dragon attack shoots a powerful fire ball

Stage 2 items (5x any one)

  • Redstone
  • Flint
  • Spider Eye
  • Iron Ingot
  • Gold Ingot

Stage 3 items (5x any one)

  • Golden Apple
  • Blaze Powder
  • Magma Cream
  • Golden Carrot
  • Emerald

Crystal Dragon

Cherry groves, flower forests and roofed forests
Crystal Dragon regular Regular
Crystal Dragon shiny Shiny

Unique traits

  • Highest Speed
  • Lowest Health
  • Elder dragon special attack shoots crystal balls that explode on impact

Stage 2 items (5x any one)

  • Carrot
  • Apple
  • Gold Ingot
  • Iron Ingot
  • Raw Chicken

Stage 3 items (5x any one)

  • Diamond
  • Amethyst Shard
  • Iron Ingot
  • Golden Carrot
  • Golden Apple

Thunder Dragon

Mountains, taiga, extreme hills and jagged peaks
Thunder Dragon regular Regular
Thunder Dragon shiny Shiny

Unique traits

  • Lower Speed
  • Higher Health
  • Elder dragon special attack performs an electric shockwave that damages nearby entities

Stage 2 items (5x any one)

  • Raw Porkchop
  • Raw Copper
  • Feather
  • Leather
  • String

Stage 3 items (5x any one)

  • Copper Ingot
  • Glowstone Dust
  • Diamond
  • Gold Ingot
  • Quartz

Poison Dragon

Swamps and mangroves
Poison Dragon regular Regular
Poison Dragon shiny Shiny

Unique traits

  • Higher Speed
  • Lower Health
  • Elder dragon special attack spawns rocky spikes that deal damage to entities

Stage 2 items (5x any one)

  • Raw Porkchop
  • Raw Copper
  • Apple
  • Leather
  • String
  • Iron Ingot

Stage 3 items (5x any one)

  • Poisonous Potato
  • Glowstone Dust
  • Diamond
  • Pufferfish
  • Slime Ball

Ice Dragon

Icy and snowy biomes
Ice Dragon regular Regular
Ice Dragon shiny Shiny

Unique traits

  • Lowest Speed
  • Highest Health
  • Elder dragon special attack creates a storm of ice shards which follows the dragon for 6 seconds

Stage 2 items (5x any one)

  • Leather
  • Apple
  • Coal
  • Iron Ingot
  • Raw Chicken

Stage 3 items (5x any one)

  • Diamond
  • Iron Ingot
  • Gold Ingot
  • Golden Carrot
  • Prismarine Shard

Fae Dragon

Jungle and birch forests
Fae Dragon regular Regular
Fae Dragon shiny Shiny

Unique traits

  • Medium Speed
  • Medium Health
  • Elder dragon special attack creates a beacon-like laser, hard to land but massive damage

Stage 2 items (5x any one)

  • Glow Berries
  • Chorus Fruit
  • Spider Eye
  • Iron Ingot
  • Gold Ingot

Stage 3 items (5x any one)

  • Pumpkin Pie
  • Torchflower Seeds
  • Glow Berries
  • Diamond
  • Emerald

Cave Dragon

Underground cave nests in any Overworld biome (above deepslate, Y −5 or higher)
Coming soon
Regular
Coming soon
Shiny

Unique traits

  • Medium Speed
  • High Health
  • No ranged attack: melee strike on hit and an area scream attack on interact

Stage 2 items (5x any one)

  • Redstone
  • Flint
  • Spider Eye
  • Iron Ingot
  • Gold Ingot

Stage 3 items (5x any one)

  • Golden Apple
  • Blaze Powder
  • Magma Cream
  • Diamond
  • Emerald

Shiny dragons have a 5% chance to appear when hatching from a dragon egg.

Shiny Poison Dragon

Dragons have special abilities that unlock through evolution stages. To trigger abilities, open the Dragon UI by first making the dragon sit (interact while holding Sneak), then interact with the seated dragon to open the UI.

  • Stage 1 — Customize, Sleep, Sit
  • Stage 2 — + Scavenge (2 modes)
  • Stage 3 — + Fast Travel, + 2 more scavenge modes

Dragon UI

Unlocked at stage 2.

Dragons regenerate health while sleeping. Once the Sleep option from the Dragon UI is selected, the dragon instantly falls asleep. To wake them up, use the sit option in the Dragon UI or interact while sneaking.

Sleeping dragon

Unlocked from the beginning.

Each dragon can be customized with a colored pattern. Select Customization from the Dragon UI and choose which color the pattern should have, or none if you don’t want the pattern to show. The chosen color carries over when you evolve the dragon. All dye colors are supported.

For stage 1 and stage 2 dragons, you can also toggle off evolution via the Activate Evolution toggle. This hides the thought bubble and stops the evolution process.

Dragon customization

Unlocked at stage 2. All scavenge modes unlocked at stage 3.

The scavenge ability lets you send your dragon to hunt for materials. Select Scavenge from the Dragon UI and choose the scavenge type. The dragon leaves and returns automatically. You cannot cancel a scavenge once started. A light beacon indicates status. Once the beam stops flashing, the dragon has returned and drops the scavenged items.

Meats scavenge

Meats — Stage 2 · 120s

Raw Chicken, Raw Beef, Raw Mutton, Raw Porkchop, Raw Rabbit, Raw Fish, Raw Salmon, Tropical Fish, Pufferfish — all at 44.51% chance, 3-6 items

Wood scavenge

Wood — Stage 2 · 240s

Oak Log (69.76%), Spruce/Acacia/Birch Log (49-60%), Dark Oak/Jungle Log (43%), Mangrove Log (35.9%), Cherry Log (28%) — 1-25 items

Ores scavenge

Ores — Stage 3 · 300s

Stone variants, Coal/Iron/Copper (33.2%), Redstone/Lapis (21.19%), Raw Gold (14.57%), Emerald (7.52%), Diamond (3.82%)

Mobs scavenge

Mobs — Stage 3 · 360s

Rotten Flesh/Bone/Feather (54.17%), String (45.9%), Dragon Scales (25.75%), Rabbit Foot/Spider Eye/Phantom Membrane (19.88%), Sniffer Egg (1.44%)

Unlocked at stage 3.

Set fast travel points that you can travel to with your dragon. Select Fast Travel from the Dragon UI to add, delete, or travel to saved locations. Each dragon can store up to 5 different fast travel points. Fast travel works in every dimension, but you cannot use it to travel between dimensions.

Dragon fast travel

Craft dragon armor by surrounding horse armor with dragon scales. Dragon armor is worn by the dragon itself.

Iron Dragon Armor

Iron Dragon Armor

Damage Reduction: 40%

Golden Dragon Armor

Golden Dragon Armor

Damage Reduction: 60%

Diamond Dragon Armor

Diamond Dragon Armor

Damage Reduction: 80%

Dragon scales can be used to craft special weapons for players. Each weapon has a special effect with a 25% chance on normal hits and a 100% chance on critical hits.

Fire Dragon Sword

Fire Dragon Sword

Chance to set entity on fire

Crystal Dragon Sword

Crystal Dragon Sword

Chance to blind and weaken entity

Thunder Dragon Axe

Thunder Dragon Axe

Chance to summon a lightning bolt on entity

Poison Dragon Sword

Poison Dragon Sword

Chance to poison entity

Ice Dragon Sword

Ice Dragon Sword

Chance to freeze entity

Fae Dragon Sword

Fae Dragon Sword

Interact to shoot laser beam

When a dragon is killed by a player with any Dragon Weapon, there is a 25% chance of a dragon head dropping. Dragon heads can be worn and placed on the ground, similar to the Ender Dragon head.

Dragon heads collection

Dragon scales can be used to craft armor sets for players.

Set Visual Helmet Chestplate Leggings Boots Durability
Fire Fire armor set 5 9 7 5 500 / 600 / 600 / 500
Crystal Crystal armor set 5 9 7 5 500 / 600 / 600 / 500
Thunder Thunder armor set 5 9 7 5 500 / 600 / 600 / 500
Poison Poison armor set 5 9 7 5 500 / 600 / 600 / 500
Ice Ice armor set 5 9 7 5 500 / 600 / 600 / 500
Fae Fae armor set 5 9 7 5 500 / 600 / 600 / 500

Dragon Hunters are hostile to both players and dragons. They spawn in groups in the wild and inside their own structures, towers and camps, across the overworld. Hunters from structures do not despawn, and the structures respawn their hunters every 5 minutes while the area is loaded. Their structures hold loot chests and captured baby dragons.

There are three types of Dragon Hunter:

  • Sword — attacks in melee.
  • Spear and Shield — attacks in melee. When hit too often, it raises its shield and gains resistance, then lowers it again after a few seconds without being hit.
  • Net Crossbow — fires net projectiles that slow you down and drag down dragons.

All three gain regeneration and strength while fighting dragons.

The Net Crossbow is a craftable weapon that works like a vanilla crossbow but shoots nets instead of arrows. The nets slow and drag down anything they hit, which makes the crossbow useful against dragons. Net Crossbow hunters drop the nets used as ammunition.

The Dragon Horn calls your dragons back to your position. It shows each dragon based on its stage and type, or by its nametag if one is applied.

The Dragons Menu item lets you toggle the spawning of the small creatures and the Dragon Trader.

The Dragon Trader, similarly to wandering traders, spawns randomly in the wild. They sell a variety of items including dragon scale armor, dragon eggs, and other useful evolution items. They also sell the guidebook, so you can always get a replacement copy if you misplace yours.

The Dragon Trader also sells a Dragon Tamer Cookie, which can be used to tame the leashed baby dragon accompanying them.

Dragon Trader

Update 1.1 29/07/2024

Fixes

  • Fixed an issue with fast travel homes being cleared on use of fast travel.
Update 1.2 14/08/2024

Fixes

  • Dragon traders will spawn less frequently.
  • Dragons will no longer spawn where a dragon has previously spawned.
  • Shiny dragons now sleep with their eyes closed.
Update 1.3 23/09/2024

Added and Updated

  • Two new original dragons added: Poison Dragon and Ice Dragon. Both are compatible with all existing systems, and have their own armors, scales, etc.
  • New spawn rules for every dragon. Each spawns in a different biome set: Fire dragons (mesa, desert, plains, beach and forests), Crystal dragons (cherry groves, flower forests and roofed forests), Thunder dragons (mountains, taiga and jagged peaks), Poison dragons (swamps, roofed forests, jungles and mutated biomes), Ice dragons (all icy and snowy biomes).
  • Dragon Trader now sells Dragon Tamer Cookie (to tame the leashed baby dragon), nametags, and saddles.
  • Each dragon scale type allows crafting a unique weapon (e.g. Fire Dragon Sword, Thunder Dragon Axe). Every weapon has a special effect with 25% chance per hit or 100% on critical strikes.
  • Elder dragons can drop a Dragon Head of their type when killed by a player using any Dragon Weapon (25% chance). Heads can be worn and placed on the ground.
  • Each dragon now comes with three different shades and three different scales, making each dragon visually unique.
  • Elder dragons now have unique special attacks: Fire Dragon (powerful fire ball), Crystal Dragon (crystal ball that explodes into shards), Thunder Dragon (electric shockwave), Poison Dragon (rocky spikes), Ice Dragon (ice shard storm for 6 seconds).
  • Elder Dragons now drop a dragon egg of their type instead of evolving further.

Fixed and Changed

  • Nests are now collectible with Silk Touch and added to the creative inventory.
  • The guidebook now explains shiny variants better; players receive an updated copy after updating the add-on.
  • Replaced charcoal and coal as level-up items (fire dragon now uses flint, thunder dragon uses feather).
  • Fixed transition bug for sitting animations on all baby dragons.
  • All tamed dragons now randomly stroll near the player.
  • Fire, Crystal, and Thunder dragon egg textures updated.
  • Decreased spawn rate of Dragon Trader and Dragons for a more optimal experience.
  • Dragons no longer drown in water.
  • Dragon Trader now only has one baby dragon leashed upon spawn.
  • Fixed dragons disappearing when fast traveling.
  • Fixed player being dismounted upon re-logging into the world.
  • Made dragons much faster in air and on ground.
  • Fast travel system disabled in the Nether and The End due to a Minecraft bug.
Update 1.5 28/10/2025

Added and Updated

  • New Cave Dragon that spawns in cave structures underground. It sleeps next to its nest instead of flying above it, and wakes up, screams, and chases you if you steal its egg, walk without sneaking within 8 blocks, or break a block within 8 blocks. It is compatible with all systems and has its own scales, armor, weapon, and head.
  • New Dragon Hunters that spawn in towers and camps across the overworld. They drop loot, hold loot chests, and keep captured baby dragons. Three types: Sword (melee), Spear and Shield (melee, raises a shield for resistance when hit often), and Net Crossbow (fires nets that slow you and drag down dragons). All types gain a damage boost near dragons.
  • New Dragon Horn item that calls your dragons back to your position.
  • New Dragons Menu item that toggles the spawning of the small creatures and the Dragon Trader.
  • Nests now respawn. If you pick up the egg but leave the nest, a new egg with an adult dragon respawns after one in-game day (24000 ticks) when no wild dragon is nearby and the area is loaded. Only works in nests generated after this update.
  • Added a dive mechanic to the flying system. Look down 90 degrees to dive with your dragon.
  • Added a Happy Ghast camera mode slider to the dragon menu for a wider third-person view while flying.
  • Added Cave Dragon items to the Dragon Trader.

Fixed and Changed

  • Reworked the flying system to feel smoother and more natural.
  • Dragon Nests are now craftable to make the wild dragon respawn mechanic more controllable.
  • Fast travel now works in every dimension, but you cannot travel between dimensions.
  • Moved the Sit button to the bottom of the dragon menu.
  • Fixed patterns not always displaying on some dragons.
  • Adjusted spawn rates based on community feedback.
  • Adjusted the Pyrobat spawn rate.
  • Slightly reduced the scales dragons shed over time.
  • Updated animations and spawn egg textures for the mini dragons.
Update 1.6 Unreleased

Added and Updated

  • Complete animation rework. Every dragon received a new set of animations.
  • Body part variants. Every Adult and Elder dragon has variants for its head, tail, and feet elements, and you can freely mix and match the combination.
  • New pattern colors. Instead of picking from preset colors, you set your own pattern color with Red, Green, and Blue sliders.
  • Wild Elder Dragons. Every nest now has a 30% chance to spawn an Elder Dragon instead of an Adult Dragon.
  • Reworked riding cameras. Dragons now have multiple riding cameras instead of normal and fancy: Default, Happy Ghast View, Upper View, Right Shoulder View, and Left Shoulder View.

Fixed and Changed

  • Increased the Dragon Trader spawn rate.
  • Removed saddles and nametags from the Dragon Trader trades, since both are craftable now.
  • Patterns now stay the same between dragon stages after transformation.
  • The flying camera now stays the same between dragon stages after transformation.
  • Fixed the particle color for the Cave Dragon transformation.